At about the 25-minute mark you will find yourself in the middle of a task that requires you finish it before an 8-hour time limit is up. They don’t even take that long to rear their ugly head either.
While I can easily ignore the IAPs and currencies, the wait timers have a tendency to stop your fun dead in its tracks. The Devil’s Snare scenario highlights a particularly frustrating problem that players have run into as they get more time with the game: enormous wait periods or encouraging in-app purchases, seem to appear frequently for players.Īndroid Police’s Matthew Sholtz, who spent time with the beta version of Hogwarts Mystery, wrote about his own frustrations: The scene occurs less than an hour into the game and, according to players on Twitter and Tumblr, feels like it’s forcing people to spend money on energy. The alternative is to either buy more energy through in-app purchases or wait for hours, but players argue they don’t want to spend actual money this early on. Players are expected to use their energy, a resource that builds through completing activities and depletes during challenges, to get out of the Devil’s Snare’s vice-like grip.Įxcept the app doesn’t let players earn enough energy before encountering the plant. There’s a challenge early on in the free-to-play game where players become trapped in Devil’s Snare, the potentially lethal plant that Harry and his friends faced in The Philosopher’s Stone.
Players jumping into Harry Potter: Hogwarts Mystery are experiencing the same shared frustrations early on in the game.